Water drop 1 – Observe rainy world

This is wonderfully in depth look into water, reflection and refraction. Well worth the read.

Sébastien Lagarde

Version : 1.2 – Living blog – First version was 10 December 2012

This post is the first of a series about simulating dynamic rain and its effect on the world. All in the context of games:

Water drop 1 – Observe rainy world
Water drop 2a – Dynamic rain and its effects
Water drop 2b – Dynamic rain and its effects
Water drop 3a – Physically based wet surfaces
Water drop 3b – Physically based wet surfaces
Water drop 4a – Reflecting wet world
Water drop 4b – Reflecting wet world

In several games today there are dynamic weather effects. The most popular weather effect is rain. Rain has sadly often no effect on the gameplay but it has on the visual. Rain in real life has a lot of impact on the appearance of the world. The goal of this series is to describe technique, both technical and…

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Squirrel!

A squirrel run cycle I animated this morning in preparation for a class on creature animation I’ll be taking soon.  Very bouncy, nose leading creatures the squirrels are.

February 2014 Demoreel

Frantically spent the last week ‘finishing’ up animation, rendering and capturing previous animation and generally culling my life into roughly 90 seconds. Hectic and horrible but glad to be done.  Though not even a week later, watching it and the itch begins.  Issues that need sorting, old work that needs to be replaced with newer shinier work, and maybe context.