Puppy Dragon

This is my first animation with a live action plate. I guess it’s a good thing I can still run into so many walls during the course of a single animation as it means that there is much more to learn. Though I fear severe cranial damage later in life.

Water drop 1 – Observe rainy world

This is wonderfully in depth look into water, reflection and refraction. Well worth the read.

Sébastien Lagarde

Version : 1.2 – Living blog – First version was 10 December 2012

This post is the first of a series about simulating dynamic rain and its effect on the world. All in the context of games:

Water drop 1 – Observe rainy world
Water drop 2a – Dynamic rain and its effects
Water drop 2b – Dynamic rain and its effects
Water drop 3a – Physically based wet surfaces
Water drop 3b – Physically based wet surfaces
Water drop 4a – Reflecting wet world
Water drop 4b – Reflecting wet world

In several games today there are dynamic weather effects. The most popular weather effect is rain. Rain has sadly often no effect on the gameplay but it has on the visual. Rain in real life has a lot of impact on the appearance of the world. The goal of this series is to describe technique, both technical and…

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